Monday 22 October 2018

Games-ed mock feedback.

The grade I got for this mock was 23 / 32 - (M)
P=18.
M=22.
D=25.
D*=28.

I was only two marks off a distinction grade,  I think this is due to the fact that I lost marks on the 'explain' questions,  to get more mars I think I should have used more examples from the brief and explained why specific elements were important / significant to the question, I also think I needed to think outside the box more when writing / thinking of answers.

A swot should be done before the production of a product to ensure that all strengths, weaknesses, threats and opportunities are clear and it is clear what elements need to be focused on.




  • STRENGTHS
- Games-ed specialse in creative games skills / experience) 
- 'gap in the market' no competitors - explain why this is beneficial. 

  • WEAKNESSES
- Gameplay and design being simple enough for target audience. 
- give suggestions / how would you solve the problem?
- needs to be rent to the brief. 

  • OPPURTUNITIES 
- Expansion of the game / sucsess could lea o new markets / used in schools. 
- think outside the box - make it available in School. 

  • THREATS
- Timescale (not enough time) use examples e.g. Testing, coding, planning and designing, design and add controls, scoring systems, different levels. 
- appeal to young audiences: who are your competitors? - fortnite, GTA etc. 
- only available on touch enabled devices 
- audience feedback - if the audience don't like the product then you'll have to change it which would rate time money / budget etc, therefore being a threat as you dot have as many resources to create a new product. 







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